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Introduction to Victorus - Learn How to Play

More About Victorus: Insights, Strategies, and Game Rules.

VICTORUS RULE BOOK:
EVERYTHING YOU NEED TO KNOW

Black edged Teutonic Knight

The Teutonic Knight may move or attack either 45′
diagonally right (up or 450 diagonally left
(up or down) While beginning and ending their
on a cell that matches its edge color.

A Teutonic Knight may also use its tum to either horizontally or vertically to any adjacent and unoccupied cell that matches the color of its edges. With this move cannot attack.

The outlined cells show possible grey cells to occupy for the black edged Templar Knight on a given turn.

This diagram Shows the black edged Teutonic Knight capturirvg
an orange Byzantine Knight. Once the cell is overtaken by the
Knight. the piæ will placed on the black , edged Teutonic Knight section Of the knight promotion score card. The capture would allow another purple piece to a bonus move,

Figure E

White edged Byzantine Knight The Byzantine Knight may move or attack either horizontally left or right or 600 diagonally right (up or down) or 600 diagonally left (up or down) along the “spokes” between cells and over the thin navigational lines on each cell that function as guides, while beginning and ending its  move on a cell that matches its edge color.
A Byzantine Knight may also use its turn to move either vertically or 450 diagonally one space to any adjacent and unoccupied cell that matches the color of its edges. With this strategic move you cannot attack.

The outlined cells show possible white cells to occupy for
the white edged Byzantine Knight on a given turn.

This diagram shows the white edged Byzantine Knight
capturing a green Teutonic Knight. Once the cell is overtaken
by the Byzantine Knight, the captured piece will be placed on
the white edged Byzantine Knight section of the knight promotion
score card. The capture would allow another purple piece to have a bonus move.

Figure F

Black edged Excalibur Knight


The Excalibur Knight may move or attack either
vertically (up or down) or horizontally (left or right)
or 450 diagonally left or 450 diagonally right
(up or down) while beginning and ending their
move on a cell that matches the color
of its edges.

The outlined cells show possible grey cells to occupy for
the black edged Excalibur Knight on a given turn.

This diagram shows the black edged Excalibur Knight
capturing a black Excalibur Knight. Once the cell is overtaken
by the Excalibur Knight, the captured piece will be placed on
the black edged Excalibur Knight section of the knight promotion
scorecard. The capture would allow another purple piece to have
a bonus move.

Figure G

Black Edged Hospitaller Knight

The Hospitaller Knight always takes two moves per turn: a travel move where they may not capture and then an attack move where they may or may not capture. The travel move is similar to the Byzantine Knight, i.e., along the 600 diagonal or horizontal spokes between cells and on the thin navigational lines across cells, either right or left and up or down, to an unoccupied cell that matches its edge color. There it pivots to either one Of two adjacent occupied or unoccupied cells that match its edge color. The “pivot cell” is surrounded by 6 adjacent cells, 4 Will have a color opposite from the edge color of the Hospitaller Knight and 2 will have the same color as the edge of the Hospitaller Knight. so black edged Hospitaller Knights always begin on grey, pivot on grey and then either attack to an occupied grey cell or land on an unoccupied grey cell. White edged Hospitaller Knghts always begin on white, pivot on White and then either attack to an occupied White cell Or land on an unoccupied white cell.

The Hospitaller Knight is cunning. The outlined cells indicate possible grey cells to occupy or attack into by the black edged Hospitaller Knight on turn.

This diagram shows the purple Hospitaller Knight with black edges capturing a blue Byzantine Knight. This capture Will allow another purple piece, of the player’s choice, to take the bonus move. Once the cell is overtaken by the Hospitaller Knight, the captured piece is segregated from the other captured pieces typically placed on the player’s knight promotion Score card because the Hospitaller Knight, in keeping with its humble character, is NOT eligible for promotion to royalty.

Figure H

                       King

The King has the same movement character as the Excalibur Knight. Also, the King has both a half white and half black edge which King The King has the same movement character as the Excalibur Knight. Also, the King has both a half white and half black edge which indicates he can move or attack on both white and grey cells. The King’s royalty allows him to take two moves per turn. Each “two-move” turn ofa King may result in a “dog-leg” translation of position. The King must pivot and end his two-move turn on a cell color that is different from its original cell color. Therefore, if the King’s turn begins on a white cell, he must pivot and end his two-move turn on a grey cell. If the King begins his turn on a grey cell, he may pivot and end his two-move turn on a white cell. A player, s King may NOT enter the battlefield until its knights have executed at least 3 captures.  

This diagram shows the King capturing a black Royal Byzantine Knight on (turn 2- move 2) as he navigate his clockwise journey around the multi-colored central cell. The single capture allow another purple piece to take a bonus move, but the king must remain where the capture occurred until the next round of play (turn 3).

The diagram shows the king positioning himself on turn 3 to win the game on the next round of play (turn 4).

Figure I

Note : to conquer the central multi-colored cell, the purple King must navigate around it clockwise and them be the first to enter it by passing through the purple triangle portal.

                         Queen

The Queen also has the same movement character as the Excalibur Knight. Like the King, the Queen has both a half white and half black edge which indicates she can move or attack on both White and grey cells. The Queens royalty allows her to take two Each two-move” turn of a Queen may result in a “dog-legu translation Of position. The Queen must pivot and end her two-move tum on a cell color that is different from its original cell color. Therefore, if the Queens turn begins on a white cell, she must pivot and end her turn on a grey If the Queen begins her turn on a grey cell, she may pivot and end her two-move turn on a white cell. A players Queen may NOT enter the battlefield until its knights have executed at least 3 captures.

This diagram shows the Queen originating on a white cell and captures a blue Excalibur Knight on a grey cell (Turn I – Move IJ and a Black Byzantine Knight on a grey cell (Turn I. Move 2), This two piece capture on a single turn allows the Queen to take the bonus move herself. All bonus moves by either a King or Queen must always be to a cell that has the same color as the cell where the last capture occurred. During Bonus Move *I she captures a red royalTempIar Knight located on a grey ¯ This capture on its bonus move results in yet another bonus move to an unoccupied grey cell where her turn ends. Note that all 3 captures occurred during a single turn. Her 2nd turn begins on a grey cell so She must pivot and end her two-move turn on white cells. Her 3rd turn begins on a white cell so she will pivot on a grey cell and conquer the center cell on Turn 3 — Move 2 and thus win the game.

Figure J

Note : to conquer the central multi-colored cell, the purple Queen must navigate around it counter-clockwise and then be the first to enter it by passing through the purple triangle portal.

(page # 10)

Royal Knights

 Each of the regular (non-royal) Templar. Teutonic. Byzantine and Excalibur Knights are promoted to “Royal” status when they prove themselves worthy by capturing two or more of their opponents’ regular knights. 

If a regular Knight captures one Royal Knight or a King or a Queen, that royal capture counts as two regular pieces for promotion to royalty. 

Each Templar. Teutonic. Byzantine and Excalibur night has a reverse side with a lion head. On he Knight is promoted to royalty, the game piece is flipped to show the lion head. A Royal Knight is entitled to take two moves per turn thus their ability to execute captures significantty increases. This diagram illustrates the Of various Royal Knights.

Note: The Hospitaller Knight is not eligible for promotion to royalty because it always performs two moves per to and is thus sufficiently powerful with its dual option attack move. Also, in keeping with their humble character, Hospitaller Knights have no aspirations for promotion to royalty.

Each player has a scorecard located near their respective kingdom to keep track of their captured pieces by each of their regular knights. Pieces captured by a regular knight are placed on the matching image of that knight, either Templar, Teutonic, Byzantine or Excalibur, with their respective grey or white background.

Figure O

(page # 16)

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